STORY: All the way from Australia. Originally a member of the angel class of Seraph's he was kicked out for interfering with human lives. He lives forever unless killed by another human and he lives the life of a human. He hopes to get back his old powers but also wants to show Australia is a force to be reckoned with.
Intro: Seraph is brought in riding a kangaroo and with a guard of dingo's.
Using his visor Seraph sends a shot out at a distance. The higher the punch button the more powerful the shot.
Down - Forward, Heavy Punch
Seraph calls for aid from his dingo pals.
Down - Forward, Heavy Kick
The same as the dingo spear except with the help of his kangaroo friends this time.
Probably Seraph's most powerful move. Sending out a large beam that can cause devastating effects. Especially on low defense opponents.
Down, Down, Punch (while in the air)
Using the aid of his Koala comrades Seraph signals for 3 Koalas to drop from the sky above. Be careful as these creatures latch on a bite.
Back (hold), Forward + Punch
Charging up Seraph then strafes forward and uses a powerful punch. A good attack to lure enemies in with.
Pressing Up and Select
Seraph used to have the ability to fly. Using science he's regained that ability. Although he can't leave the ground and only flies for short times it's a good way to dodge incoming attacks.
Seraph calls for the dingoes, kangaroos and emus to speed forward and attack his opponent... This move is hard to pull off properly but if mastered it can cause mayhem for the opponent.
Back - Forward, Forward + Kick
The willy willy is a small Australian tornado. Seraph sends it towards his opponent which for a time has them floating in air. Seraph then follows with a barrage of Seraph shots.
Back, Back, Back, Forward + Punch
Australia is one of the largest distributors of plutonium. Seraph grabs a plentiful amount and begins throwing them towards the opponent. If hit enough times the opponent can slowly lose small amounts of life due to poisoning. Although the poison wears of after a short time.
Seraph will give the good ol' thumbs up. (See picture above)
The Seraph's from above come down and ask Mason to rejoin them. Mason looks towards his animal friends and turns around and punches them all. He walks off into the sun with his animal buddies and finds out that his friends prepared a surprise party for him. He realizes that he has a new family now and joins the group. (This is kind of a sentimental ending)
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